
INVENTORY & SPACE GOBLINS
READ
After another prototyping phase, Jakub and I are now beginning to transition into optimization. The third version of Devoid will likely be released early next month.
After another prototyping phase, Jakub and I are now beginning to transition into optimization. The third version of Devoid will likely be released early next month.
Jakub Mikolajczak has joined Luminous Bits. It’s a firm belief of mine that to build something great, especially in the video game industry, you need to specialize.
I recently picked up Tyann Sylvester’s book on game design and I can confirm it is indeed a gem. My perspective on game development has completely changed.
To ensure development continues while I search for a technical teammate, I took the liberty to pickup more coding myself as I would hate to keep you waiting any longer on a progress update.
The first demo version is now available to playtest! Sign up on the homepage to get that bad boy up and running on your machine. It supports Windows and Mac at the moment.
The demo is close to completion. It does a good job at highlighting the core gameplay loop. Devoid V1 (short for version 1) has plenty of action. Keyboard and mouse movement feels smooth.
Getting to see my sprites come alive brings me so much joy. The demo is starting to come together. Now, I am a believer that first impressions matter so the demo has to be solid.
I've received varying opinions in the Devoid discord whether an “arcade-like” or “trip recap” card would be better for when you dock. If you missed the last blog post I highly recommend you give it a read as it explains how the gameplay loop works.
Good news! I've found a programmer who is going to help me create a rough demo. (I am still looking for someone who is in this for the long haul).